Table of Contents

Method SampleEvenly

Namespace
Gamelogic.Colors
Assembly
Gamelogic.Colors.dll

SampleEvenly(int, float)

Returns a list of HSL colors sampled evenly across the gradient.

public IEnumerable<ColorHSL> SampleEvenly(int colorCount, float jitter)

Parameters

colorCount int

The number of colors to return.

jitter float

The amount of jitter. This value should be between 0 and 1, and represents the extent of a random offset of the sampled colors. For good results the jitter should be less than half the distance between samples, that is, less than 1/(2*(colorCount - 1)).

Returns

IEnumerable<ColorHSL>