Developer: Robert Bogle (Microsoft AppFactory) Game 9 is Bug Wars! Survive an attack from the evil bugs while trying to collect powerups to increase your chances of survival. Watch out for the powerdowns, they will surely be your doom! This…
Developer: Robert Bogle (Microsoft AppFactory) Game 8, or Temple Escape, is a maze like game where the walls of the temple change with every move, and your way out is hidden until you reach get close to it. And oh yes,…
Developer: Kevin Marais (Microsoft AppFactory) Game 7 is the first game to use a wrapped grid! The aim of the game is to get your ship to Castle White as many times as you can. You also need to avoid the…
Developer: Lebogang Madise (Microsoft AppFactory) Game 6, or Sea World Merry-go-round is a simple match game. You click on a creature to rotate all its neighbors, and matches are formed when all the creatures in a 2×2 square are the same. From…
Developer: Robert MacLean (Microsoft AppFactory) Game 5 was based on the idea to do Pac Man on a hex grid. As you can sea, it grew into something slightly different. The mechanics are basically the same. Collect the sea weed,…
Developer: Griffiths Sibeko (Mircosoft AppFactory) Game 4 is a version of the classic game Lights Out, with a couple of twists. We call it Power Out! First, we used three cell states instead of two. The aim is still to…
Developer: Cukia Kimani (Mircosoft AppFactory) Game 3 is called Laser Bomb and is played on varying sizes of a rect grid. The aim of the game is to fill more of the board than the AI by strategically placing red laser bombs.…
Developer: Robert Bogle (Mircosoft AppFactory), Munyaradzi Zinatsa (Microsoft AppFactory) Game 2 is a version of the game flow played on a hex grid. The aim is connect each set of colored dots by clicking on cells to create a path between them.…
Developer: Kevin Marais (Microsoft AppFactory) Game 1 is a version of the game Solitaire (or solo Noble), played on 13 different boards using a rect grid. This is a one player game involving the movement of pegs on a board with holes. The…
It’s been almost a year since our 30 games in 30 days project for Unity, and we’re more than ready for our next challenge. We recently ported Grids to GameMaker and in one weeks’ time (6 October) we’re going to…