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Day 28 Game 28: 30 games in 30 days using Grids for GameMaker
Developer: Kevin Marais (App Factory) Our first game on a polar grid! This is a toggle game, another variation on lights out. In this variation, you have to drag to affect either a ring or a sector. All the cells in the…
Day 27 Game 27: 30 games in 30 days using Grids for GameMaker
Developer: Kevin Marais (App Factory) This is another game on a triangular. grid. In this game, you have to connect the top-left cell with the bottom-right. Ass we have written before, tri grids are quite tricky to work with. On the…
Day 26 Game 26: 30 games in 30 days using Grids for GameMaker
Developer: Robert Bogle (App Factory) Get to the goal before hitting a wall. Change your vertical direction with <SPACE>, and your horizontal direction with <CTRL>. Collect all the jewels for extra score.
Day 25 Game 25: 30 games in 30 days using Grids for GameMaker
Developer: Robert Bogle (App Factory) In today’s game, Temple Escape 2, you have to find a path from the show to the key by rotating triangles. This is our first game on a triangular grid. Triangular grids can be quite tricky,…
Day 24 Game 24: 30 games in 30 days using Grids for GameMaker
Developer: Lebogang Madise (Microsoft AppFactory) In this reflex game you have to zap all the bees, and none of the ladybirds! In this game, the grid is used to spawn the bugs. To make it more interesting, it we animated its…
Day 23 Game 23: 30 games in 30 days using Grids for GameMaker
Developer: Cukia Kimani (Microsoft AppFactory) Game 23 is a matching game where cells continuously die around you. The aim is to match them before they do. The game is made on a hex grid, but we used circular tiles to give…
Day 22 Game 22: 30 games in 30 days using Grids for GameMaker
Developer: Herman Tulleken In this simple game, you have to try to make the longest possible path by repeating a given pattern. The complete grid is not necessarily part of a possible path (this game can use an algorithm to generate…
Day 21 Game 21: 30 games in 30 days using Grids for GameMaker
Developer: Steven Tu (Twoplus Games) This game works a little bit like Tetris; except that you can place blocks anywhere they can fit and at your leisure; there is no gravity. And you have to match arbitrary shapes instead of…