
Blog


Gamelogic Extensions for Unity 1.2 is now available
The newest version of our free extensions library is now available in the asset store: download it now. Here is what is new. We added response curves for float, Vector2, Vector3, Vector4 and Color. See ResponseCurveBase. added a Clock class…
Gamelogic Colors for Unity is now available
Colors is now available in the Unity asset store for 15 U$D. Buy it now Colors allows you to procedurally generate color palettes using 12 different algorithms, including: random offset, binary / triadic color harmony and color mixing. Find out more…
Two South Africans in Santiago; our Global Game Jam experience
Last year we attended the Global Game Jam in our home city of Johannesburg. This year we were on the other side of the world. In Santiago, Chile. The event was organised by Gamedev: Comunidad UC, a game development community,…
Cells that can be used with Unity’s new GUI
Grids flexibility makes it easy to use with various GUI and sprite systems, including Unity’s new GUI system they introduced in Unity 4.6. Up to now, you had to make your own cells to do this, and although it is…
PointStack
If you are an iOS developer, you probably know of our battles to tame the AOT compiler. If you are not aware of the issues, here is a summary: On iOS, it is illegal for any application to generate code…
Spiral Iterators
We have had spiral iterators for hex grids for a while now: a method that lazily returns points (via an IEnumerable) in a spiral around a given point (skipping over points not in the grid). In Grids 1.10, we added…
Points in Range
Finally! A method that will return all the points in range of a given point, using arbitrary distance measures. This method is similar to A*in many respects (the type of parameters it takes, for example). It is in fact an…
Grids 1.10 is out!
This is mostly a maintenance update, where we made many fixes and small improvements to the API interface, but there are also a few new features: Range finding Cells for grid builders so that they can be used with Unity’s…