Grids 2.1 was accepted today. It contains a few minor fixes and improvements. First, we fixed all the examples that were not working. (We also removed two “examples” that was really our “scratch pad” testing scenes and should not have…
Hi Everyone, Grids 2 is out and we’re offering an upgrade to all of our Grids users. Grids Pro users can upgrade to Grids 2 (Pro version) for 1USD. Grids Basic and Grids Lite users can upgrade to Grids 2 (Pro version)…
If you have written a lot of game code, then you probably wrote something like this before: class MyBehaviour : MonoBehaviour { int count; public void Start() { count = CalculateCurrentCount(); } public void Update() { var currentCount = CalculateCurrentCount();…
Grids 2 has finally been released in the asset store. As we explained before, it is a major upgrade from Grids 1. In this post we go over the most important list of changes from Grids 1. One thing we…
We introduced generators the first time in Extensions 1.2. Those early generators, while useful at times, were quite inflexible and too specific. In the latest version of Extensions (which came out yesterday!), we introduced the completely redesigned generators. A generator,…