Last year we attended the Global Game Jam in our home city of Johannesburg. This year we were on the other side of the world. In Santiago, Chile. The event was organised by Gamedev: Comunidad UC, a game development community,…
Grids flexibility makes it easy to use with various GUI and sprite systems, including Unity’s new GUI system they introduced in Unity 4.6. Up to now, you had to make your own cells to do this, and although it is…
If you are an iOS developer, you probably know of our battles to tame the AOT compiler. If you are not aware of the issues, here is a summary: On iOS, it is illegal for any application to generate code…
We have had spiral iterators for hex grids for a while now: a method that lazily returns points (via an IEnumerable) in a spiral around a given point (skipping over points not in the grid). In Grids 1.10, we added…
Finally! A method that will return all the points in range of a given point, using arbitrary distance measures. This method is similar to A*in many respects (the type of parameters it takes, for example). It is in fact an…
This is mostly a maintenance update, where we made many fixes and small improvements to the API interface, but there are also a few new features: Range finding Cells for grid builders so that they can be used with Unity’s…