Since we released Grids on the Unity Asset Store, our focus has been to show developers what the plugin can offer them. One of our promises is that Grids helps developers to make games fast. To show you this, we’ve…
Making a seamless hex tile is a lot of work, especially if you want to rotate your tiles. In some cases you can get away with letting the engine do some of the work. Here is the strategy: [dropcap style=”dark”]1[/dropcap]Take the texture…
In this post, I describe one way of making a hex tile that can be tiled seamlessly, even when the tiles are rotated by (different) multiples of 60 degrees. This is a quick-and-dirty method, and works well only for certain…